THE BELT DOES NOT STOP. READ THE RULE BOARD, SEND EVERY CARD DOWN THE RIGHT CHUTE.
Contains ads · Rewarded video.
THREE CHAPTERS OF THE NIGHT. CLEAR A SHIFT TO UNLOCK THE NEXT.
COUNTER FINISHES ONLY · NO GAMEPLAY advantage. PAID IN STAMPS.
THE COUNTER. A mail card rides the belt. It shows a ZONE, a POSTMARK colour and a WEIGHT BAND. The rule board says where it goes — read top to bottom, the first line that fits wins.
SEND IT. Tap a chute mouth, or drag the card down toward the chute. One chute is ever correct; the generator proves it for every card.
JAMS. A wrong drop jams that chute. A jammed chute refuses all mail until you press CLEAR — a free action, but the belt keeps running while you clear.
STARS. Accuracy and your longest clean streak decide the shift note. 1 ★ clears the lane, 3 ★ means you never dropped a card. Failed shifts retry free.
STAMPS. Earned on every shift note, spent in SUPPLIES. The NIGHT BAG hands out +30 once per local day, no ad needed.
Contains ads · Rewarded video. Every ad here is optional; the game plays without one.
SHIFT 01